Insight into the futuristic blitzkrieg of the Warhammer 40K intro over at CGNetworks, which has an illuminating interview with Paul Taylor and Dave Wilson, the CG supervisors at Blur Studio, responsible for the astounding computer game cinematics.
Warhammer 40,000 computer game description:
“Warhammer 40,000: Dawn of War follows the exploits of the Blood Ravens, a Space Marine chapter whose past is shrouded in mystery. Brother Captain Gabriel Angelos and his faithful sub-commander, the powerful psyker Librarian Isador Akios, bring the Blood Ravens to bear on a growing Ork threat to the planet Tartarus. However, things on the battle-scarred planet are not as they seem, and soon our heroes find themselves in the midst of a complex plot involving Orks, Eldar, and the evil forces of Chaos.”
- Intro cinematic download: MPEG-4 [16M]
- Official computer game site: Warhammer 40,000: Dawn of War
- Warhammer 40,000: Dawn of War computer game
From CGNetwork article:
“Paul Taylor: I knew from Relic’s initial script that these guys were going to stay true to the spirit of the Warhammer 40,000 Universe. I’m a HUGE geek fan of the Warhammer 40,000 table top game. I have an ork army that I’ve slaved over with a tiny paint brush and crossed eyes. So, to me, staying true meant a lot of tactical fighting and close combat melee carnage. In my opinion game cinematics can be, well, boring. They tend to cut away from the action just when it’s getting good or even worse, they do long pans with voiceover. Yuck. Or worst of all, they try to tell a ‘story’ which usually translates into characters standing around flapping their gums spouting a lot of boring dialog. At the very beginning of the project Rob Cunningham (Relic) and I spent a couple days going back and forth on the phone to work out the story points, condensing redundant shots, and trimming out expensive shots. For example, originally there was going to be a looted Leman Russ ork tank rolling down on the space marines. But given the compressed schedule, we had to axe it (so to speak). After we brainstormed and trimmed off the fat, Rob roughly sketched some killer storyboards that had a lot of energy.”