Archive for December, 2006

Takagi Masakatsu illuminated

Interview with striking Japanese audiovisualist, Takagi Masakatsu:
shanelester.com / A Moist Mountain Tribe
Q: In what order do you work to create your music videos? Do you create music first, and then a visual to match, or vice-versa, or do you do both?
A: Definitely make the video first. So it’s the complete opposite of making commercial music [...]

Bloodspell casts machinima in new light

The final part of Bloodspell is the culmination of a thrilling machinima epic by Hugh Hancock’s pioneering Strange Company. The first ever machinima feature is a medieval swords and sourcery epic that ups the ante for the next evolutions in the discipline. Filmed in realtime using the 3D game engine of Neverwinter Nights, it has [...]

Murder by machinima

For reference: John Paul Bichard’s artwork: The White Room, is a set of photographic prints resulting from an in-game photo shoot that documents a series of constructed disasters(made using the ‘film noir’ videogame Max Payne 2).