Virtual worlds are skinning the cinematic

The cinematic experience is invading virtual worlds. And in turn virtual worlds are starting to invade the cinematic. I’m starting to think about this increasingly after seeing Doug Gayeton’s presentation when I was talking at at Short Ride a Fast Machine in Amsterdam. Stylistically this is happening slowly, but in terms of subject-matter this is happening now.

Second Skin is a feature-length documentary on virtual worlds. Can’t wait to check this documentary out as it will be fascinating to look at the psychological connection and outcomes of users involvement in these live cinematic zones.

Second Skin takes an intimate look at computer gamers whose lives have been transformed by the emerging genre of Massively Multiplayer Online games (MMOs). World of Warcraft, Second Life, and Everquest allow millions of users to simultaneously interact in virtual spaces. Second Skin introduces us to couples who have fallen in love without meeting, disabled players who have found new purpose, addicts, Chinese gold-farming sweatshop workers, wealthy online entrepreneurs and legendary guild leaders – all living in a world that doesn’t quite exist.

Premieres at SXSW, March 2008.

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