Category: FMV / Machinima

Insight into the futuristic blitzkrieg of the Warhammer 40K intro over at CGNetworks, which has an illuminating interview with Paul Taylor and Dave Wilson, the CG supervisors at Blur Studio, responsible for the astounding computer game cinematics.

Warhammer 40,000 computer game description:
“Warhammer 40,000: Dawn of War follows the exploits of the Blood Ravens, a Space Marine chapter whose past is shrouded in mystery. Brother Captain Gabriel Angelos and his faithful sub-commander, the powerful psyker Librarian Isador Akios, bring the Blood Ravens to bear on a growing Ork threat to the planet Tartarus. However, things on the battle-scarred planet are not as they seem, and soon our heroes find themselves in the midst of a complex plot involving Orks, Eldar, and the evil forces of Chaos.”



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The Tate’s annual Turner Prize for contemporary art is both firmly screen-based, and politically charged this year. Tagged as a shortlist of buildings and battles by The Guardian, they seem to miss the point that it marks the clear renaissance and reinvigoration of video art, while also in the case of Langlands & Bell–whose work includes a virtually crafted interactive tour of The House of Osama bin Laden (2003)–finally incorporating computer game design.

While Langlands & Bell are already Bafta Interactive Awards Winner 2004 for their recreation of Osama bin Laden’s dwelling, how long before machinima and digital imagery take over from the current, and predominantly linear, screen-based trend at Britain’s most prestigious arts prize?

The Turner Prize exhibition 2004 can be seen between 20 October 2004 – 23 December 2004 at Tate Britain. The winner is announced December 6.
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Official site (inc. Flash trailers) | Fan site: Advent Children.net


This year’s Venice Film Festival will show a 30 minute preview of the new Final Fantasy film from Square Enix as part of the Venizia Digitale strand:

Final Fantasy VII Advent Children’s renderings of Cloud (the computer game series’ ongoing star) and compatriots are astounding, another leap from the heights of the first film’s animation, and early reports suggest Square have learnt their lesson and spent just as much attention on the script as they have the exquisitely detailed CG.
[Via: gamesindustry.biz]

“Italian film festival gives international audience first taste of FFVII “sequel”:
Square Enix’ eagerly anticipated movie follow-up to the classic Final Fantasy VII is set to be screened for the first time outside Japan in the Venizia Digitale category of the Venice International Film Festival this September.

The feature-length movie, which continues the story of the hugely successful PlayStation RPG title, is set to be released on DVD in Japan later this summer, and will also appear on the UMD disc format used by PSP movies.

Advent Children is the first time that Square Enix has returned to the world of Final Fantasy VII, and is also the first full movie to be created by the firm’s CG animation department since the ill-fated Final Fantasy: The Spirits Within – the commercial failure of which forced the resignation of several key Square executives.”

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