My winner for Best digital film of 2005 was a close call between Immortel and…
Category: Accelerated cinema
Having immersed myself in visual effects advancements for the Sci-Fi Moviescapes book, I was impressed…
I’m preparing an unscientific list of the best moving image of the year. The criteria being impact, innovation, inventiveness and all-round visual awesomeness. It might help if it has a clever, or at least a capsule narrative, too!
I am often accused of having an over-analytical nature, and to confirm this I’m first musing on the categories I should include. This is a start:
- Best digital film
- Best music video
- Best machinima
- Best motion graphics
- Best mobile viewing
- Most innovative in video gaming
- Best interactive/installation
- Best VJ/live visuals
- Best generative/realtime film
- Best software/hardware
- MVP (Most valuable 2005 contribution from the above areas)
- Breakthrough artist of the year

Albee quit as an animator at Walt Disney Feature Animation to go live in a cabin in the wilderness of Alaska. Here he created the animation he’d been wanting to make for years, and he did it alone, on two PC workstations.
He wanted to prove he could make an animated feature for $10 million in 18 months (apparently turning down offers from studios to make it at triple this figure out of prinicipal). So in six months for $5,000, using Lightwave, he created a 23-minute demo, Kaze: Ghost Warrior.
He explains how he did it in the Making of Book:
CGI Filmmaking: The Creation of “Ghost…
Albee shares his tips to achieve the 3D masterpiece in the bestselling book:
LightWave 3D 8: 1001 Tips and Tricks
Read the Post Kaze: Ghost Warrior